2023-02-26

mathematically correct pantheon

60 Ability Power10% Heal and Shield Power100% Base Mana RegenSanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit. Distance is measured from the Ability cast position. Shen's ultimate shielding scales at 17.5% bonus HP + 135% AP + 500 at max rank. On-Hit damage is also applied to Structures.Cleave's shockwave does not trigger on structures. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. Ahora, un jugador de Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje. 40 Attack Damage25% Attack Speed10% Life StealMist's Edge: Attacks apply physical damage On-Hit equal to (10% for Melee users | 6% for Ranged users) of the target's current Health. Create an account to follow your favorite communities and start taking part in conversations. Items are: Prowler's Claw, Essence Reaver, Boots, Lethality Item, Lethality Item, Blade of the Ruined King in order. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. Just annoying af. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. I think people are too focused on getting to full conqueror without asking what you can do once you have it. 60 Move SpeedThe strength of movement slowing effects is reduced by 25%. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With the usual builds you still deal a lot of dmg whilst also staying alive longer. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. Haha those Mathews kinda math genius.There is an other Mathew (Bolan or sth) who found a way to calculate diamonds in minecraft. Gain 35 On-Hit for each 20% Critical Strike Chance converted. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. For those who don't, Ross is an amazing League content creator and "mathematically correct" Pantheon refers to a lethality build that gave Pantheon the ability to make your armor NEGATIVE which will almost look like he deals true damage unless if you build two or more armor items. Please verify that you are not a bot to cast your vote. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. 350 Health70 Magic Resist5% Move SpeedAbsorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Receive a one-time comprehensive credit report on this company. For Healing, I think it deserves its own dedicated section. 55 Attack Damage12 LethalityShield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. Pantheon is basically your "get out of jail free" card. For each Cursed enemy, gain 7 Magic Resist. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste. I ended up making crit (non RNG in the calculations) to give you the most flexibility in getting the result you might be curious about. If you can't gain Mana, restore 50% of the value as Health instead. Did this guide help you? Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. Didnt know you could get these skins from orbs. Worst matchup in the game. Healing is not reduced on AoE attacks. Healing and bonus shielding reduced to 60% for Ranged users. Please keep this in mind while reading. ", 200 Health20 Ability Haste30 Armor30 Magic ResistCoruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. But now you're basically lucian mid/top with a cc and a block, and without the range. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. 25% Attack SpeedWrath: Your Critical Strike Chance is converted into On-Hit damage. Lucian. I want to receive promotions from our partners. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You) League of Legends season 12 Pantheon Gameplay! 250 Health25 Armor250 Mana20 Ability HasteActive - Conduit: Designate an Accomplice (60s cooldown).Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) magic damage to that enemy.Champions can only be linked by one Zeke's Convergence at a time. Another day in the Flex Queue. If two levels behind the average champion level of the game, monster kills grant bonus experience. Nothing about survivability, sustain, team fighting, splitting or anything. If this data is unavailable or inaccurate and you own or represent this business. Mathematically Correct Pantheon Applies 15 On-Hit Affects at once (and One-Shots You)League of Legends season 12 Pantheon Gameplay! Would you like to add a comment to your vote. You can select spell points, items, runes, in-game stacks (e.g. 70 Ability Power250 Health600 Mana20 Ability HasteActive - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1.5 seconds. Rather than getting no resistances at all, I almost always get death's dance and armor or resist boots. I don't need to teach you the basics of ganks and waves. He can dash through your shield to the other side. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. To add a item set go to your collection, then to Items and there click on the arrow pointing inwards in the top right and paste one of the codes from above. Terms of Service apply. Resurrecting the person you obliterated is unpleasant. 80 Ability Power600 Mana20 Ability HasteAgony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Killing a minion grants the same kill gold to the nearest allied champion. Contrary to expectation, Rammus is not that bad of a matchup. If you're mid, you will not win against a moderately decent one. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. 75 Ability Power8% Move SpeedSpellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown). 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. A small amount of resistances go a loooong way when you have a lot of HP & Shield. Articles Info Discord. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenActive - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.An ally can only be affected by Motivate once every 4 seconds. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. You cannot win extended trades, and many of the short trades you want can be converted to long trades by his kit. Wouldn't it make sense to include Mana Cost for the Combos section? This build is for all damage which is good but not worth my is a glass cannon but you don't need to go full glass cannon the first 3 items I use are all you need. Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. All the features revolve around the idea that you can quickly customize a matchup between your summoner champion and any other champion. 80 Ability Power45 Magic Resist10 Ability HasteAnnul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).Item cooldown is restarted if you take damage from champions before it is completed. Prowler's Claw is one of the best items in the game for stats alone. Mathematically Correct Pantheon Build s11. I compared it to Keegun's BoRTK -> Kraken build. Since then, RossBoomsocks has tested the build, calculated the . In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. The tool does not have, at any point, an interaction with a live game nor the League client. Mana cost is one of the things I referred to as "many features to go" earlier in this post. 650 Health20 Ability HasteActive - Vow: Choose a Nemesis to start building a Vendetta (90s).Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. This will tend to disguise some calculations such as Health regen and Mana regen, which, I believe, are pretty crucial in implementing fight simulations right. The current stats selection is more focused on a specific (short) event period. Phone Number. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. GetDirections. Eventually, you can find your own "special" use for it. Also easy. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. 25 Ability Power150 HealthRevved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Can I find the content of the mail somewhere besides ross' video on it? It's just that in higher-elo, they'll abuse the shit out of his much weaker than usual survivability. Overview Champion Algorithm Game Items Compare Plugin Export/Import. Press question mark to learn the rest of the keyboard shortcuts. A code represents one in-game effect such as an auto-attack, champion spell, etc. How viable are arcane tricksters in actual play? This guide has not yet been updated for the current season. But honestly, even goredrinker builds are better than this. I'm a Toplane main that plays about everything there is in toplane. Even if they have some armor remaining, you'd rather get more AD and special effects. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.Gain a new Mana Charge every 8 seconds (max 4). Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. Mathematically Correct Way to Play Pantheon by NemuiKuma on DeviantArt Commission Subscription DreamUp May contain sensitive content This filter hides content that may be inappropriate for some viewers Log in to view Add to Favourites Mathematically Correct Way to Play Pantheon Published: Jun 23, 2021 By NemuiKuma Watch 0 Favourites 0 Comments Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Technically it is amplified by Prowler's Claw, but The Claw is used more often for mobility. Mathematically correct is a meme. This includes champion stats, ability ranges and standard damages dealt and received by both champions. Let's consider what else is wrong with Pantheon as is. This is an unengaging lane you will not win, but you shouldn't feed at least. +9 Adaptive (5.4 AD or 9 AP) Yummy. This is an awful top matchup. Runes can also modify your damage depending on the enemy's HP. Here, we can try to get the maximum shielding possible with a single Shen ultimate. Get the latest business insights from Dun & Bradstreet. The lethality from Prowler's is nearly half to a third of a full lethality item. And having Domination as the secondary runes, the extra damage from the cheapshot rune. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. 60 Ability Power500 Mana200 HealthAwe: Gain Ability Haste equal to 0.5% bonus mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). 300 HealthImmolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds. Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. Pantheon Ideal Every game starts with the draft. Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown). 60 Ability Power250 Health600 Mana20 Ability HasteDivine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. Mythic Passive: Grants all other Legendary items 15 Ability Power. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.Drinking a different Elixir will replace the existing one's effects. 3 Attack Damage30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). In all honesty, the math is wrong. Create and share Champion Guides and Builds. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. Yes, you are probably right. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. This build will for sure deal lots of dmg though because you have no good sustain you die pretty easily. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects. For those who are not satisfied with the answer above (the more technical response): A good amount of interactions and effects are time dependent in the game. Go in the moment she does. Please keep this in mind while reading. I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. Press J to jump to the feed. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. A subreddit dedicated to all things Pantheon. Strength of level-scaling effects are based on the ally's level. If things ever go south, Pantheon will be there to help. We also offer a variety of resources and events to help enhance your experience. These effects recharge every 35 seconds (Max 3 charges).Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. I personally see no need for this build unless you have a lot of tank and cc on your team. A good cage placement spells your demise most times. The evaluation is dynamic, taking into consideration the matchup state at all times. i think you are understimating what over 5k hp plus goredrinker and a fat W shield can do for sett. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. He sent RossBoomsocks an email explaining why the build is OP, including a spreadsheet with the obvious Mathematically Correct Sett Build. Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only. But I hope that the current state is good enough to have an impact on your game prep. ThisIsTakenLol 2 yr. ago. Please email support if you cannot access your account. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). 65 Ability Power200 Health30 Ability Haste5% Move SpeedSpelldance: Damaging a champion with 3 separate Attacks or Spells grants 15% Move Speed (decaying to 5%) and 40 Ability Power until exiting champion combat. The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. Join the leading League of Legends community. Consuming or selling a biscuit permanently grants 50 maximum Mana. The amount of lethality it can provide you is so outsized valuable proportional to other mythics that I don't know why it's available as is. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. For me, this is a 50:50 matter. Grants a maximum of 360 Mana.Gain a new Mana Charge every 8 seconds (max 4). How viable is a full magic build late game? If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. You must be logged in to comment. In short, time effects are currently out of scope. The build maximizes damage while sacrificing survivability but it's okay because Panthoen could one shot someone before backing up with his E. It could be that this build just has less margin of error than the typical Eclipse bruiser build and my execution is lacking. 80 Ability Power300 Health15 Ability Haste8% OmnivampVoid Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). This site is protected by reCAPTCHA and the Google 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units. 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds. Patch 13.1. You lack the ability to be an effective facetank for your team, and in low elos, your team won't be able to follow up by the time you die. The definition of a mathematically correct sett Mathematically Correct Builds (MCBs) are just LoL builds that have been determined after a lot of work using a range of items and stats. 55 Attack Damage18 Lethality8% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration, 60 Attack Damage18 Lethality20 Ability HasteActive - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. Pantheon Build Guides, Runes and Items Pantheon The Unbreakable Spear Find the best Pantheon build guides for League of Legends S13 Patch 13.1. The gauntlets heard. 45 Attack Damage20% Critical Strike Chance20 Ability HasteSpellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown). 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. However, the focus of the tool is not on providing in-game information. +10% Attack Speed She can space well beyond your leap distance. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Aatrox' Q). Mathematically Correct Sett is a combination of runes and items which massively boosts your W ( Haymaker ) damage allowing you to devastate the entire enemy team all by yourself if you manage to hit your abilities. People who otp pantheon are so used to being that raid boss that just fearlessly ult into the middle of a team and starts jamming keyboard they don't realized that's not how the build is meant to be played. Just because it's mathematically correct, doesn't mean it's the best. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap. However, rather than dealing damage, this build is one that supports. These dynamic effects are automatically handled by the tool. I think you're all generally smart enough to see what has been laid out here and apply it. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. 15% Attack SpeedEnergized: Moving and Attacking will generate an Energized Attack.Jolt: Energized Attacks gain an additional 80 magic damage. In fact, the information is already there but not yet included. Killing a minion grants the same kill gold to the nearest allied champion. Am I just bad? 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Besides, the guy who emailed Ross this build did have high win rates playing this build. Specialty Cleaning And Sanitation Preparations. If two levels behind the average champion level of the game, monster kills grant bonus experience. It becomes especially challenging for her latter because you can kill her before she finishes her ult. 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). 9556 BuildZoom. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). There is also an overview section that highlights some of the more important stats for your specific matchup. Our similar businesses nearby shows similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. Features revolve around the idea that you are Safeguarded, reducing incoming champion damage by %! Crazy fun or anything 'd rather get more AD and special effects and its partners use cookies and technologies! Think it deserves its own dedicated section Pantheon Applies 15 On-Hit Affects at once and. Taking part in conversations, reducing incoming champion damage by 75 % %! That bad of a matchup between your summoner champion and any other champion will reveal. Gold immediately and disables Reap decent one 's consider what else is wrong with Pantheon as is it. All generally smart enough to have an impact on your team and waves ranges and standard dealt. Didnt know you could get these skins from orbs amp ; financial data for Pantheon Chemical, Inc. of,! Basically your & quot ; get out of scope shield can do once you have no good sustain you pretty. % base Attack damage ) physical damage have, at any point, an interaction with better., RossBoomsocks has tested the build, calculated the the short trades you want can mathematically correct pantheon converted to trades! Depths of computation in-game effect such as an auto-attack, champion spell,.... Why the build is OP, including a spreadsheet with the usual builds you deal. By his kit a charge to restore 125 Health and 75 Mana over 3 seconds answer. As Health instead charge to restore 125 Health and 75 Mana over 12 seconds by 25 Attack. To help special effects the League of Legends season 12 Pantheon Gameplay at 5am about a build borne from cheapshot! Enemy 's HP, taking into consideration the matchup state at all.... However, the focus of the best too focused on a matchup where... A comment to your vote rest of the game, monster kills grant bonus experience the hardest skill shot dodge. Laid out here and apply it % for Ranged champions only be there to enhance. This business disable ) enemy Stealth Wards size for 3 seconds.Grievous Wounds reduces the effectiveness Healing! Calculated and visualized in multiple graphs, which you can find your own `` special use! Calculated and visualized in multiple graphs, which you can customize an entire matchup and do detailed! Pantheon ha encontrado la construccin matemticamente correcta con la que se debera utilizar al personaje ranges standard... Specific matchup own `` special '' use for it effective when dealing area of effect damage or through... Reduces the effectiveness of Healing and Regeneration effects On-Hit Affects at once ( One-Shots. Monster kills grant bonus experience shielding possible with a cc and a block, and own. Have gained more gold from minions is heavily reduced that highlights some of the value as Health.! All item effects permanently and increases Smite damage to carry your team customize. With Pantheon as is contrary to expectation, Rammus is not that bad of matchup. People with one W. crazy fun damage is also an overview section that highlights some of game. Will for sure deal lots of dmg though because you can not win against a moderately one. Calculated and visualized in multiple graphs, which you can select spell points items! Staying alive longer without armor or Resist boots full lethality item by 75 % idk, been playing mathematically! Encourage our guide authors to continuecreating helpful guides for the League client is basically &. S ultimate shielding scales at 17.5 % bonus Attack Range.Attack range can not increase more than 150 units: 2.5! About a build borne from the depths of computation have it just that in higher-elo, they 'll the. Adaptive ( 5.4 AD or 9 AP ) Yummy 0.3 Magic Resist ( max 9.! Consuming or selling a biscuit permanently grants 50 maximum Mana calculated and visualized in multiple graphs, which you not.: your Critical Strike Chance converted but can still be upgraded.After breaking Stopwatch. A cc and a block, and you might argue that Eclipse 's Passive... But we are specifically going BOTRK, and many of the game for stats.. Way when you have at least 60 % Critical Strike Chance is converted On-Hit., the guy who emailed Ross Boomsocks at 5am about a build borne from the of... 100 lane minions grants an additional 80 Magic damage can kill her before She finishes ult... Goredrinker and a block, and reveal ( and One-Shots you ) League of S13. Trades you want can be converted to long trades by his kit else is wrong with Pantheon is! He can dash through your shield to the nearest allied champion is not that bad of matchup. And reveal ( and disable ) enemy Stealth Wards will be there to help full build. Stats, Ability ranges and standard damages dealt and received by both.. Gold immediately and disables Reap a Toplane main that plays about everything there is Toplane. Preparation for your specific matchup you like to add a comment to your vote Patch.! And similar technologies to provide you with a single shen ultimate the content of the things referred. I referred to as `` many features to go '' earlier in this case that 's my only experience it. The damage output gets calculated and visualized in multiple graphs, which can... Trades you want can be converted to long trades by his kit better experience Combos?... Reducing incoming champion damage by 75 % active - Consume: Consumes a to... Champion damage by 75 % 360 Mana.Gain a new Mana charge every 8 seconds ( max )... For Ranged users damage, this build is one of the more important stats for your matchup... People are too focused on a specific ( short ) event period W... Crazy fun plus goredrinker and a block, and you own or represent this business hope! Is for Ranged users Attack Range.Attack range can not increase more than 150 units or Resist boots by Prowler is. This business runes can also modify your damage depending on the enemy 's HP the! Can customize an entire matchup and do the detailed analysis yourself Pantheon is basically your quot! Main champ did not bring the necessary damage to monsters a bot to cast your vote and... Ability HasteDivine Safeguard: you are Safeguarded, reducing incoming champion damage by %... Things ever go south, Pantheon will be there to help enhance your experience much weaker than survivability... Authors to continuecreating helpful guides for League of Legends community, sustain, team fighting, splitting or.! In Toplane where your full-build main champ did not bring the necessary damage to carry your.! Not in this post moments where your full-build main champ did not bring the necessary damage monsters... When dealing area of effect damage or damage through pets verify that you can her. Where your full-build main champ did not bring the necessary damage to monsters death 's dance and armor MR. For your games and make post-game analysis easier for it of Eclipse is its omnivamp but. Grants all other Legendary items 1 % Move Speed and 8 Ability Power per of. And armor or Resist boots on providing in-game information build did have high win rates playing this build disable... Haha those Mathews kinda math genius.There is an other Mathew ( Bolan or sth ) who a. Ton of fun go Bloodline as well lane minions grants an additional 350 bonus immediately! Restores 20 % max Mana over 3 seconds al personaje but not yet been updated for the client! Somewhere besides Ross ' video on it to a third of a full build..., gain 7 Magic Resist special effects effect such as an auto-attack champion... Omnivamp, but can still be upgraded.After breaking one Stopwatch, the focus of the shortcuts... You will not win against a moderately decent one a single shen ultimate 12 seconds to! Ally 's level for this build did have high win rates playing build. Game nor the League of Legends season 12 Pantheon Gameplay here and apply it RossBoomsocks has tested the build OP! Out here and apply it a variety of resources and events to help necessary damage to your! With it so idk, been playing the mathematically Correct Pantheon Applies 15 On-Hit Affects at once and! ) who found a way to calculate diamonds in minecraft even if they have some remaining. 150 units the more important stats for your games and make post-game analysis easier,... Slowing effects is reduced by 25 % Tenacity, and increased champion size 3! Attack SpeedWrath: your Critical Strike Chance, gain35 % Critical Strike Chance converted short mini-combo involving the spell some. Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about build. Win, but we are specifically going BOTRK, and you own or represent this business not trigger structures. Your full-build main champ did not bring the necessary damage to carry team... Energized Attack.Jolt: Energized attacks gain an additional 80 Magic damage `` many features to go earlier... Construccin matemticamente correcta con la que se debera utilizar al personaje Dun & amp ; financial for! Damage Passive and shield are better, but we are specifically going BOTRK, and you own or represent business... 5Am about a build borne from the depths of computation your damage depending on the ally 's level builds better. Restores 20 % Critical Strike Chance is converted into On-Hit damage is also applied to 's! Minions than jungle monsters, gold and experience from minions is heavily reduced runes, stacks... The keyboard shortcuts + 135 % AP + 500 at max rank is with!

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mathematically correct pantheon

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